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Artillery Ammo: What Gives?,
John Tiller
A brief discussion by the man himself on design rational of artillery
ammo values for scenarios.
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A Brief Biography of Clauswitz,
Christopher Bassford
A brief biography of Carl von Clauswitz excerpted from the book Clauswitz and His Works
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Battleground Tactics 1: French Ordre Mixte,
Jason Cawley
Rendition of the French "ordre mixte" for Matrix Games (Talonsoft) Battleground game engine.
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Battleground Tactics 2: Prussian Depth
Tactics, Jason Cawley
How to implement (historical) Prussian "depth tactics" for Matrix Games
(Talonsoft) Battleground game
engine. |
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Battleground Tactics 3: Picton's Line
Tactics, Jason Cawley
Description of fire combat tactics of the British Army for Matrix Games
(Talonsoft) Battleground game
engine. |
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Battleground Tactics 4: Russian Infantry
Tactics, Jason Cawley
Description of fire combat tactics of the Russian Army for Matrix Games
(Talonsoft) Battleground game
engine. |
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Cavalerie Tactics 1, Todd
Davis
Introductory manual for use of cavalry in Matrix Games' (Talonsoft) Napoleon in Russia. |
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Cavalry Tactics 2, Chris
Wattie
Introductory manual for use of cavalry in Matrix Games' (Talonsoft) Battleground Waterloo and Napoleon in Russia. |
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Chateaux and How To Take Them,
Matt Payton
Explains how and why (& why not) to take chateaux in Matrix Games'
(Talonsoft) Battleground Waterloo.
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Clauswitz, Liddel Hart, and the
'Manoeuvrist Approach', Peter Robinson
Compares and contrasts Clauswitz and Liddel Hart and their approaches
to the theory of warfare.
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Command & Control for
(Anglo-Allied) Beginners,
John Egan
The first of a three part essay series on the three armies that fought
in the Hundred Days Campaign; this one on the Anglo-Allies.
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Command & Control for French
Commanders,
John Egan
The second of a three part essay series on Matrix Games (Talonsoft) Battleground
Series C&C structure of the French army at Waterloo. |
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Command & Control for Prussian
Commanders, John Egan
The third of a three part essay series on the Matrix Games (Talonsoft) Battleground
Series C&C structure of the Prussian army at Waterloo. |
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Command Structure of Imperial Guard in
BGW/PTW, Mark Eason
Explains command structure using attached example battle (*.BTL) file
for use in BG/WL subdirectory. |
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Examples from
Napoleonic Wargames, Various Authors
Uses examples from actual games to show mistakes to be avoided during
game play. |

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Fatigue and Its Effects,
Peter Robinson
Effects of fatigue in Matrix Games' (Talonsoft) Battleground
Series games. Also applicable to HPS titles.
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French Artillery Tactics for the Matrix
Games (Talonsoft) Napoleonic Battleground Games, John
Brewitt
Explains the different kinds of artillery and how to use them in the
game
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"Hold at All Costs" Scenario in PTW -- A
Port-mortem, Jason Cawley
An analysis after playing the scenario in Matrix Games' (Talonsoft) Prelude to Waterloo.
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How to Win or Lose a Battle,
Drew Stone
Basic principles of warfare that when violated nearly assure a major
defeat in HPS's Campaign Eckmuhl. |
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Herr Shively's House Rules,
Gary Shively
Optional rules from Gary. |
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House Rules, Napoleonic
Wargame Club
These rules provide a touch more realism regarding cavalry and infantry
movement and have been playtested extensively.
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House Rules for Night Napoleonic Warfare
These rules provide realistic night simulation. |
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Masters of Europe 3 Rules,
NWC
Some fairly reasonable house rules for HPS; helps take "Blitzkrieg"
tactics out of the HPS system.
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Napoleonic Wargame Analysis #1. Battle
Templates, Gerald
J. Nivison, PhD
Identifies and explains several battle templates that can help a
wargamer win more victories. |
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Napoleonic Wargame Analysis #2. Saltnovka,
Gerald
J. Nivison, PhD
Analyzes the scenario "Saltnovka" within HPS Napoleon's Russian
Campaign. |
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Napoleonic Wargame Analysis #3. Defending
Bridges, Gerald
J. Nivison, PhD
Explains tactics for defending bridges over impassable creeks and
rivers. |
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Napoleon in Russia Strategy & Tactics
Guide, Ian Boys
Some tips and analysis on Matrix Games (Talonsoft) Napoleon
in Russia game.
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On the Use of Combined Arms in
Battleground Games, Jeff Bardon
Examples illustrate the truth of the maxim, "Infantry, cavalry and
artillery are nothing without each other...". |
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Perponcher Takes the Heat,
Erwin Muilwijk
A new scenario (and some analysis) for Matrix Games' (Talonsoft) Prelude to Waterloo Quatre Bras
game. |
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Reverse Engineering Pages, Greg
Gorsuch, Cobexlaw, et. al.
Copied all such pages to this server as a protection -- since these
useful pages can "disappear". |
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School of Soldiering for Novices. Lesson
One: Basic Infantry Drill, "JP"
First in series by one "JP" (who remained anonymous) on tactics for the
BGW novice.
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School of Soldiering for Novices. Lesson
Two: Officers Mess Introduction, "JP"
Second in series by one "JP" (who remained anonymous) on tactics for
the BGW novice. |
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School of Soldiering for Novices. Lesson
Three: Marching About, "JP"
Third in series by one "JP" (who remained anonymous) on tactics for the
BGW novice. |
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Situational Awareness and the Napoleonic
Commander, David Commerford
Discusses a commander's situational awareness in regards to napoleonic
warfare.
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Tactics & Tips for Battleground
Waterloo, Mark Trowbridge
Mark offers his suggestions for tactics at Waterloo.
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The Thin Red Line for Battleground
Waterloo, Mark Trowbridge
Mark suggests tactics at Waterloo to counter any French move to the
leftside (west) of the map.
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Commentary on Mark
Trowbridge's Tactics & Tips for Battleground
Waterloo, John Rice
John offers his commentary on Mark's suggestions for tactics at
Waterloo. Interesting.
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Tips & Tricks of the Trade,
Mieszko Ciesla
A collection from a multitude of sources useful tips and
tricks for Matrix Games' (Talonsoft) Battleground
Series and HPS games.
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A Treatise on Battleground Waterloo,
Gary Shively
A guide to understanding and exploiting the weaknesses of the
Anglo-Allies and using the strengths of the French to gain victory at
Waterloo. |
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The Wargames Handbook, James
F. Dunnigan
A guide to how to play wargames, not just napoleonic computer wargames,
but all kinds in general. |